Troop Reference

Selecting the right troop type for the job is an important skill.  This reference includes everything you need to know about each troop type.

[Edit, 5/23/2024]
I finally got around to correcting camp levels for T11/T12, and adding stats for T13.

All troop types have a “T” rank, such as “T7” or “T9”, and this determines the troop might as well as the carrying capacity.

To produce types of a specific rank, the corresponding camp has to be at the appropriate level.  For example, to produce T9 shooters, your shooter camp needs to be at level 26 or higher, and therefore your headquarters must also be level 26 or higher.

Each Troop Type has specific characteristics.  For example, vehicles are good for gathering, because they have the highest carrying capacity – nearly double that of a rider of the same rank.  Also, your march is as slow as your slowest troop, so if you need to hit something quickly, then only use riders, or at the very least, exclude vehicles from your march.

Type Characteristics Strong / Weak
Fighter Balanced between speed and carrying capacity Strong Against: Shooter
Weak Against: Rider
Rider Fastest troop type, but lowest carrying capacity Strong Against: Fighter
Weak Against: Shooter
Shooter Balanced between speed and carrying capacity Strong Against: Rider
Weak Against: Fighter
Vehicle Slowest troop type, but highest carrying capacity. Vehicles absorb damage from other troop types (weak against all)

Also, when you build troops, their might adds to yours. If a unit is wounded, it’s might is subtracted until they heal. The same is true if you promote – the current troop level’s might is subtracted from your overall might, and when the troop is done being trained at the higher rank, the might for the new rank will be added back. For example, if 1000 T9 troops are injured, (each T9 is 45 might) 45,000 might will be subtracted until they are healed.

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